SOUND INTEGRATION WITH WWISE SHOWREEL
In this showreel you can see sound design techniques, sound integration with Wwise and how it interacts in unreal. Managing rtpcs, game parameters, states, switches, randomness, interactive musicand environment.
CINEMATIC REDESIGN SHOWREEL
In this showreel you can see AAA cinematics sound design techniques, 2nd plane music composition and how everything interacts in the mix.
AUDIOVISUAL DIALOGUE SHOWREEL
In this showreel you can see techniques for recording and editing dialogue and vocals. Sound design and how everything interacts in the mix.
Mix and Mastering
Silence enables the sound to be.
¿WHO AM I?
My name is Ruben and I’m a Sound Designer.
I’ve worked in a different types of films, documentaries, adverts and also as composer in the music industry. Now, I’m looking to open my horizons and digging into the videogames industry, where I can record and design BSO, sounds effects, ambients, dialogues as well as the integration of those into the engine.
In the past I’ve worked in direct audio recording, as a mix sound engineer, a sound editor, a post-production editor, a mastering audio editor and a music composer.
I’ve been sorrounded by sound since I was child and when I started working in the industry, it probably was the most amazing moment in my life.
I’m following my dreams, so I will do whatever I have to in order to work in my passion and feel fulfilled.
I continue to study, so I keep up with innovations in audio design, but this time, in the videogames industry.